Free pokies nz is a game of chance and, since you will be dependent mainly on how favorably lady luck smiles down at you, it is quite difficult to give tried and tested strategies to ensure bigger chances of winning the game.
What makes strategizing in free pokies nz even more difficult is the fact that, unlike other card games, particularly the game it resembles the most, Poker, the players are not allowed to ask the dealer for more cards. Free pokies nz players will only have to deal with the three cards that they have been dealt with. In addition, you have the option to peek at your cards or play blind. If you are practical, you would want to see your cards before you place any bets. That way, you only lose the initial pre-agreed upon stake which is set on the table even before the cards are dealt. A show can only be demanded by a player who plays blind, and only occurs when two players are left in the game.
The best way to play free pokies nz is to observe your other opponents and be mindful of their movements. If your opponent plays seen and seems to feel secure in placing bets and raising antes, chances are he is holding a good hand. He may, however, also be bluffing his way to victory. There really is no way of knowing what hand your other players unless you know your opponents and are familiar with their non-verbal cues, you may have to rely solely on your gut feel.
If there is one tactic you should master it is the ability to hold a poker face. If you have checked your cards and are either elated or dismayed with the results, you should not let your feelings reflect on your face (not even a glow in your eyes). Being able to maintain an expressionless countenance and keeping your opponents guessing is probably the best free pokies nz strategy.
If you have peeked at your hand (can only be done either before the game officially starts, or any time during the game on your turn), unless you really feel secure about the cards that have been dealt to you or, if you’re playing blind, have confidence that the cards you have are good then it may be better if you refrained from raising antes or for you to keep bluffing.
The game of Teen Patti is said to have originated in the East, in the country of India in particular, however, the game is being played in many western countries, such as the United States and Europe. No one knows exactly how the game when the West started playing the game, and who is responsible for introducing the game to the other half of the world.
Quite a number of westerners play Teen Patti and are enthusiasts of the game. Apart from the Indian nationals who have relocated to the United States, the game is attracting followers of other nationalities and varying ages as well. The growing interest in Teen Patti can be seen through the increasing number of Teen Patti gaming websites in the Internet as well as the introduction of this game in casinos and other similar gambling places. Why is this game, which only uses three cards, so popular?
One can surmise several possible reasons behind the popularity of the game in the west. One reason could be the simplicity of the rules and the similarity of the hierarchy of cards to the very popular game of poker (high card, pair, colours also known as a flush, normal run or a straight, straight run which is a straight flush in poker, and a trio). To play, you simply agree on a minimum stake before the three, non-changeable cards are dealt, you either look at it or not, you place bets and keep placing bets until someone folds, asks for a compromise, or demands for a show (which only happens when two players are left). Although compromises and shows are governed by a different set of rules, the game is still easy to understand. At the end of everything, the player with the best hand wins! How difficult is that? There is no need for strategizing. No need to give up cards in exchange for new ones from the dealer. None of that, you deal only with the three cards that lie face down in front of you.
Another reason why Teen Patti is gaining its own share of steady followers may be traced too, to how the game differs from Poker when it comes to placing bets. Wagers cannot be equalized and showdowns between more than two players are not allowed. This makes the game even more thrilling and exciting – hallmarks of a great leisure or gambling activity.
The game of Teen Patti is fairly easy to play. Before the game starts, all the players agree on a minimum stake. This pot is usually placed in the centre of the table and will be claimed by the player who has the best set of cards. The game starts when the dealer hands out three cards one at a time to all the players. The cards are dealt face down and the players may opt to place a bet on the cards in front of them with or without checking what they have. If the player opts to peek at his cards, he is playing seen, and if he chooses not to look at his cards, he is playing blind.
After the cards have been dealt, betting then starts. The game ends when only one player is left (with the others folding) or when only two players are left and a show is needed to determine the final winner. There are rules that govern a “show”. A show only happens when there are two players left. For those playing blind, the cost of a show is the same as what is at stake and you can only look at your cards after you have given the amount needed for the show. Seen players are not allowed to ask for a show. Seen players can only fold or keep on betting. For games where the two participants are seen players, either one may pay for a show. Afterwards, when the cards are revealed, the hand that has the higher rank gets the pot. In the rare occasion that both hands are of the same rank, the player who did not ask for a show wins the game.
Aside from shows, there are also compromises. This only occurs when all the players took a peek at their cards (a seen game). If you want to ask for a compromise, after you have placed the minimum bet which is double the present amount at stake, you can then ask the player who placed a bet prior to you for a compromise. If the player accepts the compromise, you and he compare cards in private and the one with the lower ranking hand folds. If the player refuses, then betting goes on as usual. For equal ranking cards, the player who requested for the compromise is obliged to bow out of the game. Play, then, continues until only one is left standing.
It is improper for a craps player to handle the dice using both hands. Thus, shaking the dice inside your cupped hands before throwing them is generally frowned upon by others. You must not also go past the edge of the craps table while handling the dice prior to a throw. The proper way to change hands during a throw, if it is permitted in the casino, is by placing the dice on the craps table, letting them go, and then taking them using your other hand. There are some casinos that adopt a strict no dice setting rule. This procedure is adhered to by craps player to ensure that there are no attempts of dice switching in the process with the simple sleight-of-hand.
When a player throws the dice, it is generally expected that it will hit the back wall on the opposite end of the craps table. A dice throw that fails to bounce off from the back wall is referred to as Mellenberg Rolls. Most brick and mortar casinos will consider a dice throw that does not hit the back wall legitimate if it clears past the middle part of the craps table. In some instances, casinos will declare a dice throw as a “no roll” due to the apparent controllable state of the dice throw. Generally, casinos will not allow players to throw the dice by sliding them across the craps table. However, there are some casinos that explicitly consider such instances as no roll. Players are required to “toss” the dice up to a height which is usually not higher than the dealer’s eye level.
The dice are declared “in play” when they are thrown and land on the bets of players on the craps table, on the working stacks of the craps dealer or on the device that is used by the dealer in marking a point. The dice is also in play on a dice roll when they rest on top of each other. On the other hand, the dice roll is declared invalid in case one or both dice end up in the bank of the boxman, the bowl of the stickman and along the rails where players store their chips. A “no roll” is declared every time a dice or both leave the craps table after a throw. In such instances, the boxman will first inspect the condition of the dice before resuming play.
The popularity of the game of Hazard surged dramatically during the 17th century and during the height of its popularity, the game was a regular fare in English taverns. Hazard has long been associated with nobility and a significant number of gambling houses have it as their main draw. On the French side, the game came to be known as craps, which was coined from the word “crabs.” This is the term that was used in the game of Hazard to refer to a losing situation where a player ends up with a 2 dice roll. While there is no solid evidence that would materially substantiate this claim, this is considered to be the most acceptable version of the history of craps.
The ancient game of Hazard was introduced and started in America by French and British settlers. The spread of the game gradually reached the southern regions of the continent where it also became an instant hit among the local residents.
19th Century Milestones
During the early part of the 19th century, the evolution and development of the game of craps took a dramatic turn. It was during this time that John H. Winn introduced some changes which simplified the game. This also led to the introduction of a new table layout, which was referred to during that time as the Philadelphia layout. Winn is also credited for the adoption of the Don’t Pass and Pass craps bets as well as the Big 8 and 6. It was also because of his contributions to the game that players were able to wager against the craps shooter. And because of his substantial participation and contribution in the evolution and development of the game, Winn is acknowledged to be the main author of Craps rules.
20th Century and 21st Century Milestones
The game of craps reached global recognition and popularity during the twentieth century and twenty first century. The game spread to other parts of the globe when US soldiers had their tour of duty overseas during the Second World War. If there is one interesting thing that is shared by the warring armies during the Second World War, it is the game of craps. It is the favorite game of soldiers and the lull times in between their skirmishes were spent playing craps. It finally regained its enviable position in the hierarchy of games in casinos when online casino games were finally launched and almost instantly gained a massive following.
Craps is largely believed to have evolved from an old English game known as Hazard, although it is generally known to have complex origins and traces its roots to the time of the Crusaders. During the following years, the original game was later influenced by games played by the French. The modern version, which took the closest semblance to the present-day game of craps, was introduced by a wealthy son of a Louisiana landowner, who was also a politician and a known gambler.
This closest derivative of the modern day craps had a major flaw as players were able to exploit and control the outcome of the game with the use of fixed dice as well as gaining undue advantage over the manner players place their bet for and against the thrower. It was about this time that John H. Winn revolutionized the game with the introduction of the betting option which is known today as the Don’t Pass bet. This major change finally resolved the major flaws of the game and this is the version of the game that closely resembles the present day craps game.
There are some sectors that trace the roots of craps to the ancient game known as Hazard, although such assertion remains to be unsubstantiated and ends up to be the favorite subject of debates in the present time. This old English game is believed to have been developed and introduced during the crusades by Sir William of Tyre and his legion of knights. This ancient game was the favorite pastime of the crusaders in 1125 AD, which was the time when the Asart or Hazarth castle was under siege by the crusaders. This is the main basis for the claim that the term “Hazard” was derived from the name of the castle.
However, there is another school of thought that claims that the term was actually derived from the Arabic word “azzah” or “al azar,” which is the literal translation of the term “the dice.” The direct implication of this assertion is the purported Arabic origins of the game of Hazard. This old English game was hugely popular and it was even mentioned for several instances in Canterbury Tales by Geoffrey Chaucer. It was also the top draw in most 17th century gambling houses in England and these were the sources of numerous tales of dramatic fortunes and misfortunes of noblemen and members of the higher classes.